![]() ![]() After its release, Zuma Deluxe Free was nominated for numerous puzzle/arcade end-of-the-year awards, and it served as a base for several sequels that were released in the following years. Its easy rules, fast-paced gameplay, satisfying audio/visual design, and instant load times promote repeated play and chasing the high score. The design of the Zuma Deluxe is simple but highly addictive. The powerups include pushing the ball group backward away from the skull, time slowdown, accuracy boosts that paint the travel path of each thrown ball, and finally, explosion power that will eliminate a large number of balls in a small radius. To make the gameplay more varied and interesting, developers have added four types of powerups that can be activated by blowing up the ball with a powerup symbol. However, if the group of balls reaches the skull at the end of their path, the game is lost. In some cases, the elimination of one group of colors will cause a satisfying chain reaction that can eliminate many groups of balls. To eliminate the balls, the player must match three or more balls of the same color. Its gameplay is centered on eliminating the row of balls that are slowly rolling across the screen in a predetermined path, with the player being tasked to throw the balls and eliminate the oncoming ball group by matching the colors. With multiple levels and increasingly challenging obstacles, Zuma Deluxe offers an exciting gaming experience for players of all ages. The objective is to create matches of three or more balls of the same color, which causes them to disappear before they reach the end of a winding path. The game tasks players with controlling a frog-shaped idol that shoots colored balls from its mouth. Developed by PopCap Games, it has captivated gamers for years with its engaging gameplay, colorful graphics, and addictive mechanics. Download NOW! Zuma Deluxe is a classic arcade-style puzzle game that brings a delightful blend of strategy and fast-paced action. Free VPN, Twitch/Discord, Messengers, CPU/RAM Limiters. Opera GX is the Browser Built for Gamers. Since its release, the addictive and fun gameplay mechanic of this game made it one of the most popular arcade experiences of the 1st decade of the 21st century. Also the performance might decline because of too many static objects.Īny better techniques / plugins / behaviors that solves both the above problems, then let me know.Zuma Deluxe is an award-winning tile-matching puzzle video game, originally released in a web form in 2003, but popularized greatly when released as a packaged product for PC and Mac in 2004, and later console forms. Create a static chain of circles from start to end along the curve path in the design stage itself that will act both as waypoints and as a placeholders for the balls in the chain as they move forward/backward - This method seems to solve both of my above problems but it involves lot of manual effort for each level. Again with this method, I had to create and place too many waypoints to make the object move along a smooth curve and do lot of manual precision efforts in placing the imagepoints exactly along the curve path image. I tried placing multiple imagepoints along the curved path and then dynamically create waypoints. This cannot be achieved using spline path. The balls definitely should have bullet behavior so that they can be stopped / moved at will in parts of the chain. Again my second problem is also not solved with this anyway. Pode Spline path behavior - Doesnt really seems to be an option with no control on speed and to make the balls stop/proceed in the chain as per the bullet behavior. The positioning of the waypoints etc., is not very automatic and precise to make objects move along the exact curves smoothly. With Waypoints - I have to create too many way points to make the objects go smooth around the curves.(This might bring the performance down?). If someone has any better suggestions, let me know. Have tried the below options but nothing appears to be a good option.Beizer curves are not supported in C2, making it very complex to have objects move along curved paths smoothly.Prob#2: When a ball hits the chain of the balls, how do I position the shot ball to be a part of the chain and move all other balls in the chain either forward / backward along the curve? I want to achieve this functionality with very little manual effort in the design stage. To create curved paths at the edit stage with less manual effort on which the objects with bullet behaviour can move along smoothly. Prob#1: Make objects move along smooth curves. I wanted to create a Zuma styled game something like this in C2.
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